Well that’s my other idea so far, good night
That’s it for now, guess I was in the mood for writing near a novel for a single zombie back story lol.
His actual mutation is with his stomach acid, he can digest a very wide range of materials. Following this, his behavior has changed to make him hunger for this that fit this variety, usually dirt, grass, or other plants. Unlike how most creatures digest food (to turn into waste) all the mass is held inside him, where continuous digestion super-heats the material, eventually turning some of it into small, condensed balls/lumps, roughly the size of golf balls.
His special, as many of you can guess, is that he spits/vomits this “magma” at you. But it’s trajectory would be much more like the Spitters, these large globs of heated material would be lobbed several meters, before impacting. Upon impacting, a medium sized pool, which would linger around a bit longer than spitter goo does. The “magma” would actually look very similar (to a degree) to its real world counterpart. The “stones”, small and black, would be found floating in super heated goo that would even glow bright orange at first, dimming to red as it cools (you can even see this glow within the cracks along his body).
The attack would do most of it’s damage from the initial impact on the survivors, but some of the “lava” would stay on the survivors and burn them, but when it’s on the ground it does less damage than Spitter Goo does. Due to its heat, it actually has a good chance so set most things on fire, sometimes even other infected if they don’t watch their step. But because of his already burnt up/scabby outer skin, he doesn’t catch fire, making him safe from his own attack.
Finally, upon death he would explode, leaving a MUCH bigger puddle (about the size Spitter’s spit normally makes). This blast would cause damage the same as any other explosion, hurting/killing infected if it’s realism. He actually wouldn’t have a melee attack, but rather a suicidal explosion, which would be a very powerful attack, but it’s not too OP because of his speed; you should easily be able to avoid this attack.
The mutation has changed Lil’s mouth into a giant ever flowing fountain of saliva. Not just any saliva though, a super thick, sticky saliva that will trap and slow survivors movement and reaction time.
Lil roams the landscape with unrelenting speed while dropping a trail of saliva that stays on the ground 7 seconds after the initial landing.
Lils’ moves are based on a stack system. For example, if you walk over the saliva on the ground, once “stack” of saliva is applied. For every stack of saliva applied, your movement speed and gun aim/pull out speed is reduced. You can stack up to 5 times for a maximum of 50% reduction.
Her main attack is Lunge. This will lunge a small distance forward. Lunge can be used as a movement ability to lay trails of spit and to try and land on a survivor. If the spit comes in contact with a survivor, they will immediately get 2 stacks of saliva. If someone melees her off they get 1 stack of the saliva. She does minimal auto attack damage while on survivor but she will thrash frantically and will spread saliva to nearby survivors until killed or knocked off.
Lils’ secondary attack is Bite. You bite the survivor for 4 damage and apply one stack of saliva.
If Lil dies, she will leave a small concentrated puddle of saliva at the death spot. If you walk on the puddle of saliva, then 2 stacks of saliva will be applied. Saliva decay is 5 seconds once applied on a person. If within those 5 seconds another stack is applied the timer resets.